Tom Kurcz

Game Producer & Designer

minitom

Hi there!
I’m a French graduating producer student from Supinfogame Rubika
looking for a 6-month internship or job starting July 2019.

Adaptable and eager to learn, I’m a student looking for learning from others
and sharing knowledge with passionate teams. With my various proficiencies
(game design, management, code) I push my games to achieve their full potential.

Resumé

Tom Kurcz

Game Producer & Designer

Hi there!
I’m a 4rth year French student from Supinfogame Rubikacurrently making Subscribe & Punch! for a release in 2019

Adaptable and eager to learn, I’m a student looking for learning from the others and sharing knowledge with passionate teams. With my various proficiencies (game design, management, code) I push my team to achieve its full potential.

Social Media

Resumé

(2018, 4 Months) – THE GAME BAKERS’ NEW PROJECT    (Unity)

GAME DESIGNER – PROFESSIONAL PROJECT – COMMERCIAL RELEASE FOR 2019

Undisclosed Project

Pitch

The Game Bakers are the developers of the critically acclaimed and successful boss rush game Furi. I had the chance to work on their new main project as polyvalent Game Designer, capable of handling several aspects of the production. This first concrete experience into the professional world of indie developers let me learn a lot on workflow processes and on the elaboration of a creative game vision.

My role

► Tasks management and team follow-up all along the internship
Gut-feeling prototypes by using the mechanics and the Level design elements in the game
► Various Game Design and sign & feedback reviews
Elaboration of documents with sheets and sliders for various fields (localization, test plan, design…)
Distribution of Level Design elements through the levels, finding a pace between the existing maps in the game

(2015-2018, 2+ Years) – SUBSCRIBE & PUNCH!    (Unity)

PRODUCER/DESIGNER – PERSONAL PROJECT – COMMERCIAL RELEASE FOR 2019

Versus Fighting

Pitch

Subscribe & Punch! is an easy to play versus fighting game based on the wacky YouTubers universe. Roast the face of your opponents and experiment various humorous interactions inside with YouFight: the virtual platform hosting the craziest fights!

My role

► Managing and coordinating the development between our 10-people multi-cultural team

Development of various features & interfaces, I’m making the game juicer

► Editing video trailers, managing communication & marketing

► Developing the business with others companies and partners

(2016–2017, 8 Months) – BUDDING ADVENTURERS    (Unity)

PRODUCER/DESIGNER – MICROSOFT IMAGINE CUP, Finalist & 2nd Place

Cooperative Action-Adventure

Pitch

The game takes place in a world called Scapia, a mix between the creativity and the reality of two little sisters. With this game, we wanted to create a fun and intimate 2 players cooperative experience in which they have to interact inside and outside the game.

My role

► Making Pitch Decks for Microsoft (Marketing & Audience study, Benchmark, Business Plan…)

► Storytelling (Background stories, characters, universe etc.).

► Code & Development on various features & interfaces, I’m making the game juicer

(2016, 5 Months) – CLOUD ERA     (Unreal Engine 4)

PRODUCER/DEVELOPER – HITS PLAYTIME CONTEST

First Person Puzzle

Pitch

The player a liquidator sent to Generosity, a devastated spatial station surrounded by a dome.To succeed his mission and the puzzles he’ll find an experimental clouds device and he’ll be helped by an old A.I. hostess.

My role

► Coordinating the production and making documents

Programming on Unreal Engine 4 (Character Controller, UMG UI and various features)

(2016, 2 Weeks) – WAVES (Twine)

NARRATIVE DESIGNER – PERSONAL PROJECT

Interactive Fiction

Pitch

Waves is a short story about a girl going back to an old family vacancies house in Bretagne. A paint makes her recalling memories about a family accident that could have changed depending on the decisions she made.

My role

► Writing and designing my first narrative experience