Tom Kurcz

Game Producer & Designer

minitom

Hi there!
I’m a French graduating student from Supinfogame Rubika.

Adaptable and eager to learn, I’m a student looking for learning from the others
and sharing knowledge with passionate teams. With my various proficiencies
(game design, management, code) I push my games to achieve their full potential.

Resumé

Tom Kurcz

Game Producer & Designer

Hi there!
I’m a 4rth year French student from Supinfogame Rubikacurrently making Subscribe & Punch! for a release in 2019

Adaptable and eager to learn, I’m a student looking for learning from the others and sharing knowledge with passionate teams. With my various proficiencies (game design, management, code) I push my team to achieve its full potential.

Social Media

Resumé

(2015-2018, 2+ Years) – SUBSCRIBE & PUNCH!    (Unity)

PRODUCER/DESIGNER – PERSONAL PROJECT – COMMERCIAL RELEASE FOR 2019

Versus Fighting

Pitch

Subscribe & Punch! is an easy to play versus fighting game based on the wacky YouTubers universe. Roast the face of your opponents and experiment various humorous interactions inside with YouFight: the virtual platform hosting the craziest fights!

My role

► Managing and coordinating the development between our 10-people multi-cultural team

Development of various features & interfaces, I’m making the game juicer

► Editing video trailers, managing communication & marketing

► Developing the business with others companies and partners

(2016–2017, 8 Months) – BUDDING ADVENTURERS    (Unity)

PRODUCER/DESIGNER – MICROSOFT IMAGINE CUP, Finalist & 2nd Place

Cooperative Action-Adventure

Pitch

The game takes place in a world called Scapia, a mix between the creativity and the reality of two little sisters. With this game, we wanted to create a fun and intimate 2 players cooperative experience in which they have to interact inside and outside the game.

My role

► Making Pitch Decks for Microsoft (Marketing & Audience study, Benchmark, Business Plan…)

► Storytelling (Background stories, characters, universe etc.).

► Code & Development on various features & interfaces, I’m making the game juicer

(2017 Oct – Now) – MR STEROIDS    (Unity)

PRODUCER/DESIGNER – SCHOOL PROJECT

First Person Runner 

Pitch

Unleash your tormented past in Mr Steroids, a mind-blowing, mindless first-person action game fueled by frenzied pace and devastating punches!

My role

► Managing the development between our 6-people team

► Planning the development process and the work schedule

► Designing the mechanics with a fast prototyping process

Finetuning the mechanics and the brawl gamefeel

(2016, 5 Months) – CLOUD ERA     (Unreal Engine 4)

PRODUCER/DEVELOPER – HITS PLAYTIME CONTEST

First Person Puzzle

Pitch

The player a liquidator sent to Generosity, a devastated spatial station surrounded by a dome.To succeed his mission and the puzzles he’ll find an experimental clouds device and he’ll be helped by an old A.I. hostess.

My role

► Coordinating the production and making documents

Programming on Unreal Engine 4 (Character Controller, UMG UI and various features)

(2016, 2 Weeks) – WAVES (Twine)

NARRATIVE DESIGNER – PERSONAL PROJECT

Interactive Fiction

Pitch

Waves is a short story about a girl going back to an old family vacancies house in Bretagne. A paint makes her recalling memories about a family accident that could have changed depending on the decisions she made.

My role

► Writing and designing my first narrative experience