Tom Kurcz

Game Producer & Designer

minitom

Hi there!
I am a French graduating producer student from Supinfogame Rubika
looking for a 6-month internship or a job starting July 2019.

Adaptable and eager to learn, I am a student looking for learning from others
and sharing knowledge with passionate teams. With my various proficiencies
(game design, narrative, code) I help my team to achieve its full potential.

Resumé  Mail  Linkedin  Twitter

Tom Kurcz

Game Producer & Designer

Hi there!
I am a French graduating producer student from Supinfogame Rubika looking for a 6-month internship or a job starting July 2019.

Adaptable and eager to learn, I am a student looking for learning from others and sharing knowledge with passionate teams. With my various proficiencies (game design, narrative, code) I help my team to achieve its full potential.
Resumé  Mail  Linkedin  Twitter

Social Media

Resumé

(2018 – 2019) – FABLE FOR TWO  (Unreal Engine 4)

PRODUCER – GRADUATION PROJECT – RELEASE FOR JUNE 2019

Action-Adventure, Co-operative 2 Players

Pitch

Fable for Two is a 2-player cooperative action-adventure game inspired by the world of fables and fairytales.
Both players embody storytellers singing with a raven to go across a magical forest.

My role

► Task monitoring, understanding team members’ tasks’ priorities and dependancies
► Set up of production documents and management process
► Project management by coordinating and scheduling milestones
Follow-up of features and content to produce
► Supporting the team on a daily-basis by using JIRA and by organizing daily and weekly meetings
► Helping on the integration of the gameplay assets in Unreal Engine 4
► Supporting the design of the narrative structure and the gameplay systems

(2018, 4 Months) – HAVEN (The Game Bakers) (Unity)

GAME DESIGNER – INTERNSHIP – COMMERCIAL RELEASE FOR 2019

Adventure RPG, Solo & Co-operative 2 Players

Pitch

Haven is an Adventure RPG about everyday love, rebelling against the rules and also, food. The player embodies two lovers who escaped to a lost planet. The only thing that matters to them is to stay together. The game is playable solo, or with a special someone.

My role

The game is made by the developers of the successful title Furi and I had the chance to work on it as a versatile Game Designer. I learnt a lot on workflow processes and on the elaboration of a creative game vision.

► Tasks management and team follow-up all along the internship
Prototypes by using the mechanics and the level design elements in the game with a gut-feeling approach
► Various Game Design and sign & feedback reviews
Elaboration of documents with sheets and slides for various fields (localization, test plan, design…)
Distribution of level Design elements through the levels, finding a pace between the existing maps in the game

(2015-2018, 2+ Years) – SUBSCRIBE & PUNCH!    (Unity)

PRODUCER/DESIGNER – PERSONAL PROJECT – COMMERCIAL RELEASE FOR 2019

Versus Fighting

Pitch

Subscribe & Punch! is an easy to play versus fighting game based on the wacky YouTubers universe. The player will roast the face of his opponents and experiment various humorous interactions inside with YouFight: the virtual platform hosting the craziest fights!

My role

► Managed and coordinated the development between our 10-people multi-cultural team

Development of various features & interfaces, I made the game juicer

► Edited video trailers, managed communication & marketing

Developped the business with others companies and partners

(2016–2017, 8 Months) – BUDDING ADVENTURERS   (Unity)

PRODUCER/DESIGNER – MICROSOFT IMAGINE CUP, Finalist & 2nd Place

Action-Adventure, Co-operative 2 Players

Pitch

The game takes place in a world called Scapia, a mix between the creativity and the reality of two little sisters. With this game, the players will discover a fun and intimate 2 players cooperative experience in which they will interact inside and outside the game.

My role

► Made pitch decks for Microsoft (Marketing & Audience study, Benchmark, Business Plan…)

► Storytelling (Background stories, characters, universe etc.).

► Code & Development on various features & interfaces, I am making the game juicer

(2018, 3 Days) – BURN OUT  (Unity)

DESIGNER & DEVELOPER – PERSONAL PROJECT

Narrative Game

Pitch

You are entering college. You left the comfort of high school and became a grown-up, with all the responsibilities that come with it. Your main focus is to validate your first year, but to do so, you’ll need to make some sacrifices and work hard. Don’t forget to breathe from time to time though, no one is safe from burnouts.

My role

► Designed the concept of the game and the narrative intentions

► Programmed the narrative structure

► Made the visual effects