Tom Kurcz

Game Producer & Designer

minitom

Hi there!
I’m a french student from Supinfogame Rubika,

currently making Subscribe & Punch! for a release in 2019

My goal is to push forward cool projects with
my management and design skills.
I’m looking into transgressing my limits by working with passionate teams,
especially on games emphasizing gameplay & narrative.

Resumé

Tom Kurcz

Game Producer & Designer

French Student from Supinfogame Rubika, I’m passionated about co-op & narrative systems and about coordinating projects.
I’m currently working with my team on Subscribe & Punch and founding the studio Hashieve.

Social Media

Resumé

(2015-2018, 2+ Years) – SUBSCRIBE & PUNCH!    (Unity)

PRODUCER/DESIGNER – PERSONAL PROJECT – COMMERCIAL RELEASE FOR 2019

Versus Fighting

Pitch

Subscribe & Punch! is an easy to play versus fighting game based on the wacky YouTubers universe. Roast the face of your opponents and experiment various humorous interactions inside with YouFight: the virtual platform hosting the craziest fights!

My role

► Managing and coordinating the development between our 10-people multi-cultural team

Development of various features & interfaces, I’m making the game juicer

► Editing video trailers, managing communication & marketing

► Developing the business with others companies and partners

(2016–2017, 8 Months) – BUDDING ADVENTURERS    (Unity)

PRODUCER/DEVELOPER – MICROSOFT IMAGINE CUP, Finalist & 2nd Place

Cooperative Action-Adventure

Pitch

The game takes place in a world called Scapia, a mix between the creativity and the reality of two little sisters. With this game, we wanted to create a fun and intimate 2 players cooperative experience in which they have to interact inside and outside the game.

My role

► Making Pitch Decks for Microsoft (Marketing & Audience study, Benchmark, Business Plan…)

► Storytelling (Background stories, characters, universe etc.).

► Code & Development on various features & interfaces, I’m making the game juicer

(2017 Oct – Now) – MR STEROIDS    (Unity)

PRODUCER/DEVELOPER – SCHOOL PROJECT

First Person Runner 

Pitch

Unleash your tormented past in Mr Steroids, a mind-blowing, mindless first-person action game fueled by frenzied pace and devastating punches!

My role

► Managing the development between our 6-people team

► Planning the development process and the work schedule

► Designing the mechanics with a fast prototyping process

Finetuning the mechanics and the brawl gamefeel

(2016, 5 Months) – CLOUD ERA     (Unreal Engine 4)

PRODUCER/DEVELOPER – HITS PLAYTIME CONTEST

First Person Puzzle

Pitch

The player a liquidator sent to Generosity, a devastated spatial station surrounded by a dome.To succeed his mission and the puzzles he’ll find an experimental clouds device and he’ll be helped by an old A.I. hostess.

My role

► Coordinating the production and making documents

Programming on Unreal Engine 4 (Character Controller, UMG UI and various features)

(2016, 2 Weeks) – WAVES (Twine)

NARRATIVE DESIGNER – PERSONAL PROJECT

Interactive Fiction

Pitch

Waves is a short story about a girl going back to an old family vacancies house in Bretagne. A paint makes her recalling memories about a family accident that could have changed depending on the decisions she made.

My role

► Writing and designing my first narrative experience